Iteration three of Morning Madness (a family-friendly card game that I’m working on in my free time) is hot off the presses. I enjoyed a game with Bella, my resident seven-year-old expert play tester. Afterward I made a few tweaks to the game. Game mechanics that involve a player losing a turn are gone. Calamity cards that have your opponent discarding one or more cards can now be played at any time. These two changes ensure that the game flows nicely and that all players are actively involved in the game at all times. I cannot wait to share more about this game publicly, but need to wait until I work out the legal mumbo jumbo.
Meanwhile I have begun working on iteration four, which I hope to be the final version before I order professionally printed prototypes to send to game reviewers and then seek funding for production. The design goals for iteration four are to (1) have each card looking amazing and (2) the addition of flavor text. Here is an example of a near-completed card with flavor text…